State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Educational Games on Android in Oceania Q4 2021

Discover the performance trends of the top 5 educational games on Android in Oceania during Q4 2021, including weekly revenue, downloads, and active users.

Top 5 Educational Games on Android in Oceania Q4 2021

During the fourth quarter of 2021, the top 5 educational games on the Android platform in Oceania showcased varying performance trends in terms of weekly revenue, downloads, and active users. Data from Sensor Tower provides detailed insights into these trends.

Toca Boca World saw a gradual decline in weekly revenue from $23.6K at the beginning of October to around $9.3K in early December. However, revenue surged towards the end of December, peaking at $22.6K. Weekly downloads followed a similar pattern, starting at approximately 6.8K, dipping to 3.4K in early December, and then rising to 6.4K in the last week of December. Weekly active users fluctuated, starting at 65.5K, dipping to 60.8K in late November, and climbing to 74.5K by the end of the quarter.

World of Peppa Pig: Kids Games experienced relatively stable weekly revenue, hovering around $1.4K to $1.7K throughout the quarter. Weekly downloads remained consistent, averaging between 1.2K and 1.7K. Active users showed a slight downward trend from 4.9K in late September to 3.9K in early December, but rebounded to 4.8K by the end of December.

Sago Mini World: Kids Games had a stable weekly revenue, averaging around $700. Weekly downloads varied, peaking at 566 in early November and dropping to 170 in early December. Active users followed a similar fluctuating trend, starting at 5.1K in late September and ending at 5.3K in late December.

LEGO® DUPLO® WORLD maintained a steady weekly revenue, ranging from $450 to $760. Weekly downloads peaked at 1.2K in late October and early November but decreased to around 400 by the end of December. Weekly active users showed an increasing trend in October peaking at 2.2K, then declining to 1.4K by the end of December.

Animal Jam displayed a consistent weekly revenue throughout the quarter, averaging around $500. Weekly downloads peaked at 1.1K in early November and fluctuated between 600 and 1.1K for the rest of the quarter. Active users peaked at 5.7K in early November and then declined to 4.3K by the end of December.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022